
- XCOM 2 WAR OF THE CHOSEN CONTROLLER SUPPORT MOD
- XCOM 2 WAR OF THE CHOSEN CONTROLLER SUPPORT PATCH
- XCOM 2 WAR OF THE CHOSEN CONTROLLER SUPPORT UPGRADE
- XCOM 2 WAR OF THE CHOSEN CONTROLLER SUPPORT FULL
I loved the first game and this has done nothing But improve that concept. I loved This review comes three years later than it probably would have. This review comes three years later than it probably would have. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all. Here, a force gathers once again to stand up for humanity.
Only those who live at the edges of the world have a margin of freedom. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order. XCOM, the planet’s last line of defense, was left decimated and scattered. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for Earth has changed.
Armoury Navigation Fixes, the navigation bar issues this mod fixed are now not bugged in WOTC.
Includes full list of enemy abilities as well as a stat list, as well as the classic features of the "shot bar" and stats in flyovers.
In conjuction wtih sebkulu, WOTC - Extended Information!, an enhanced, rewritten version of Perfect Information. Original High Hit Dodge Behaviour, which restores the pre-patch behaviour where Hit chance over 100 gradually eliminated dodge chance, not immediately made dodges impossible once Hit chance is 100 or more. Ability Interaction Fixes, which fixes up "Death from Above" and "Serial" not proccing from second shot kills of "Chain Fire"/"Rapid Fire" and some other ability interaction issues. The Training Center is still required to be built first of course! Train from Armoury allows normal soldiers to jump straight to training from the armoury, just as faction soldiers can. As well as allowing training, also gives them access to breakthroughs for their weapons, an ammo pocket (ammunition only utility slot), and some hack progression. Trainable Sparks (and other Buffs) WotC was one step forward, two steps back for SPARKs. This now means some, but not all, gravely wounded soldiers, not the "new" WotC shaken fatigue status.
Shaken Scars are Back! The name says it all, but to those who weren't around for the first couple of months of XCom2, a feature was bugged out in a patch and never fixed, which randomly scarred shaken soldiers. Better Grappling!, fixes issues with Grappling targeting in certain world geometry. Better Demolishing!, which gives range, weapon and upgrade based aim buffs to the 'Demolition' ability.Peter's Grenades (and other TLP Fixes), which fixes some loadout, ability progression and UI issues with Legacy Operations.
Weapon Fixes, Which fixes a few issues with weapons and their upgrades, especially if you use mods which allow upgrades for (auto)pistols. Better Armory Item Stats, which tweaks the stats display of weapons, utility items and upgrades in the Armoury, including displaying Critical Damage, Armor Pierce and Shred for all appropriate weapons. Less Overwatch Lock Ups!, which attempts to fix the visualization lockups during complex Overwatch/Reaction fire situations. Variant Power Armour Arms, which unlocks some variant Wraith and Warden armour arms parts which were hidden by Firaxis. Also gives the Reaper Banish ability the same improved look. Cinematic Rapid Fire, which gives Rapid Fire and Chain Shot their cinematic camera back which was removed in the patch ages ago. WOTC Compatible (non-WOTC versions also exist if appropriate).